Oct 1, 2026
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3 min read
In Episode 22, SEGA's Justin Scarpone joins The Speakeasy to reveal how a 35-year-old IP continues to expand and the first thing anyone considering a transmedia strategy needs to do
Sep 29, 2026
9 min read
Plus, VENUM and Crunchyroll unveil Jujutsu Kaisen collaboration, and Bluey collaborates with Citymapper
Sep 22, 2026
10 min read
Plus, Overwolf Ads launches In-Game Audience Map for brands to identify what their customers play, and Fan.Live, Creator Sports Network debut live NFL visualisations on social channels
Sep 15, 2026
Plus, Canva's push into gaming advertising with Livewire, and Roblox reveals new creator features at RDC
Sep 10, 2026
2 min read
In Episode 21 of The Speakeasy, we're joined by Perla Bloom, Partnerships and Sponsorships Strategy Lead, to discuss what it really takes for a brand to earn a genuine place in culture.
Sep 8, 2026
Plus, Genius Sports: The Companion Screen Report, and the Chicago Cubs set rom-com series Nine Innings to Love
Sep 1, 2026
7 min read
Plus, Xbox's disc-to-digital program officially revealed & Netflix partners with Stella Artois for Season 2 of The Gentlemen
Aug 27, 2026
In Episode 20 of The Speakeasy, SYBO CEO Mathias Gredal Nørvig unpacks how Subway Surfers became the most downloaded mobile game of all time.
Aug 25, 2026
11 min read
Plus, inside Bain’s Gaming Report 2026, and Naruto Ninja Cards, the franchise’s first official digital cards app, launches
Aug 20, 2026
In Episode 19 of The Speakeasy, BBC Studios' Shelley Macintyre shares how you take a show from screen to shelf and turn a hit into a franchise that lasts generations.